Matchreport
¤)ßmÇ(¤ vs. FunGeneration 14-06-2015
Fifth match we played was against European team FunGeneration. Team mostly known from very good tankers and good tactical thinking, especially on tank maps. {FG} picked Market Garden, this was not obvious pick because we expected something way different. Our map was Operation Forager, infantry focused map. Our opponent agreed to play at least 9v9 what really was nice. We started the game almost on time, starting with our map. Match was played on pas42 server.
Round 1
We go allied, everyone in good mood, ready to win opening round. We start as usual, ready to kill everyone! {FG} brings a tank on island from the start. It cause us little problem but after killing it, we keep the round under our control. We make a solid line, enemy find it difficult to go through. Attacking boats are spotted before doing any bigger damage. Before the end of round we manage to push enemy back into main base. Solid infantry play combined with agressive tank pays off.
Round ends 160:0 for us.
Round 2
Axis side is not best side on this map, especially due to a paper tank and lack of a good counter to thompson. Our start is similar to previous round, we capture defense, control the mid and our enemy find it difficult to make any danger for us. Sometimes one of {FG} manage to get through but always killed before graying the flag. In this round our player Alexei achieve very good score by getting 30 kills in 11 minutes, and dying only 4 times.
Round ends 155:0 for us.
It is worth adding that during both rounds, one of our players - Hankes - did not die during both rounds - this is very uncommon! First map was played very fast and we started 2nd map also fast. Some of our people could not be that early, so we played 2nd map with same line up like on our map. Time for Market Garden.
Round 1
Our enemy picks axis side. Small fix of a strategy, we are ready to go. First minutes are decent for us, we are not loosing tickets and our enemy does not get a drain. We have small problems with small bridge but this is not the issue. Our planes are all the time in air. If there is a need Mustangs helps to kill a tank. B17 is always somewhere around to drop some bombs too. Everything goes very good till the time, enemy gets inside the church flag range. That was surprising because we don't spot anyone who could get there. This action stops the bleed and we have to fight little harder to regain the control over the map. We manage to do so and we control the round till the very end. 4 of us did not die during this round!
Round ends 198:0 for us.
Round 2
If you follow our match reports you already know we played this map against -=TL=- in 3rd game. This was a challange to win axis and we almost did it. By finding mistakes and things to improve, we were ready to get into a last round. Our start is very good, we don't allow for a drain for enemy. Instead we make it for ourself. We try to cross with as many vehicle to provide antiair above city. {FG} avoid flying over bridge so it is hard to hit them with AA. Our church crew is almost always around the flag to stop the spawn. It forces our enemy to use Parachute spawn. We die a lot but so does our opponent. We also control the ticket bleed for most of the time and it really makes the score better for us. At some point we had a tough moment because {FG} push us away from their side of map. We prepair anti air, kill all 3 planes and go again to city. This is probably one of best action of this round. We manage to gray flags and retake the control. We hold most of the flags. {FG} can't recapture the church.
Round ends 83:20 for us.
Final score 4:0 (596:20) for ¤)ßmÇ(¤
Good game everyone and thanks to our opponents for demanding game!
Other games of that week
inVictus vs #fatality
Tickets: (377:296)
Score: 4 : 1
lop vs <TnS>
Tickets: (231:283)
Score: 2 : 4
-=TL=- vs GUN|BF
Tickets: (353:546)
Score: 1 : 4
Score of a table after 5th match day:
Line up:
¤)ßmÇ(¤ Alexei
¤)ßmÇ(¤ dary
¤)ßmÇ(¤ Gué (C)
¤)ßmÇ(¤ Hankes
¤)ßmÇ(¤ Mace Windu
¤)ßmÇ(¤ nomax
¤)ßmÇ(¤ Sunndae
¤)ßmÇ(¤ Shadowtrooper
¤)ßmÇ(¤ Technoboy
Our next opponent is Lack of Players! Stay tunned!
by Mace Windu